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Red Green (60)
What I Think

4 Flametongue Kavu
4 Grim Lavamancer
4 Raging Goblin
4 Hell-Bent Raider
4 Goblin Raider
3 Skizzik
4 Skullscorch
4 Flame Burst
4 Shock
3 Reckless Charge
2 Urza's Rage
1 Devastating Dream
17 Mountain
2 Barbarian Ring

3 Earthquake
4 Stone Rain
2 Obliterate
4 Sonic Seizure
2 Devastating Dream
Red Sligh? In new format? The most dominating deck in Tempest block is back alive with some good replacement. Maybe not for Curse Scroll but it is still as DEVASTATING as ever.

Torment brought us some powerful red cards, the colour that was neglected since Planeshift. Let's look 4 arguably, powerful red cards in Torment: Grim Lavamancer, Devastating Dream, Hell-Bent Raider, and Skullscorch.

Grim Lavamancer is simply one of the best red card ever created for Sligh (in my opinion), besides Cursed Scroll. The burn speed of Sligh that often left its graveyard packed with burn cards, and maybe creatures, is manipulated to the maximum advantage by Grim Lavamancer that required the player to remove two cards from the graveyard in order to deal 2 damages to target creature or player.

Devastating Dream is meant for critical defence if opponent is able to counter the speed and burn of the deck. But its only disadvantage in Sligh is that normally a Sligh player will has his/her hand emptied by turn 3 or 4, and there aren't any much card to be discard to cast Devastating Dream. That's why we need only one in the main deck.

About Skullscorch, well, I found out that different players value it differently. Some said that Skullscorch is broken, but personally, I liked the card a lot and it maybe a very potent card in Sligh. Two red mana to force a player to discard two cards randomly, or to take up 4 damages, either way, Red Sligh will benefit from it, whether in card advantage or in damage dealing. A player up against a second turn Skullscorch will be scratching his/her head, to make a choice between those two options. That's why I chosen to put in 4 of them in the main deck. The only disadvantage is you will need to have a Skullscorch or two in hand during the earlier round or it may become redundant.

Hell-Bent Raider may not be the best red creature in Torment but three mana for a 2/2 first strike, haste creature, is good enough for Sligh. Still remember Suq-Ata lancer from Visions?? Hell-Bent Raider is better still as you can pitch a card to make it gains protection from white. Arguably in the same spot is Possessed Barbarian, but I chose to play Hell-Bent Raider becoz I already have 3 Skizzik in the four mana slot.

This deck is not as fast as the Tempest version of Sligh deck, but is still good to pose a threat in today's slow environment. Just watch out for the red green beatdown and other big creatures deck.

© Rymond Wong 2001