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And in 1996, Tempest came and bring along Overrun, and Urza Destiny then brought us the ultimate Rofellos, and when combined became the greatest mono green creature stompy of all time. Before that, Alliances and Mirage block showed us a good stompy green with cards like the combo, Rogue Elephant and Harvest Wurm and Bounty of The Hunt and River Boa. Then in Masques block, green dies of to give way to Fires and the craziest deck ever, Rebel and Counter-Rebel. Green had become a second choice colour, usually to back up a certain deck like Fires, where Llanowar Elves and Bird of Paradise, accelerate the mana base.
In the common slot, we have 2 bear cards: Wild Mongrel and Werebear. Wild Mongrel is good enough to combo with flashback card like Call of The Herd, and nothing comes close to challenge its place in any mono green deck. Then we have Werebear, the 1G mana producing creature, and can turn into 4/4 creature with its threshold ability and this goes well too with Wild Mongrel ability. That's why I prefer Werebear than Bird of Paradise. Then we also have Chatter of The Squirrel, a card arguably an insertion into the Orbosition, as by turn 2, you can have two 1/1 squirrel tokens. How about Still Life? The GG enchantment that turns into a 4/3 creature is nothing to sneer at too.Enchantment wise, we already have Squirrel Nest, the new squirrel token generator, that powered the new Squirrel-Opposition deck. We also have Muscle Burst, the Kindle-like Giant Growth. In sideboard, we have the strong Spellbane Centaur, to go against any blue-based deck.
©
Rymond Wong 2001
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